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  2. Control chart - Wikipedia

    en.wikipedia.org/wiki/Control_chart

    Control charts are graphical plots used in production control to determine whether quality and manufacturing processes are being controlled under stable conditions. (ISO 7870-1) [1] The hourly status is arranged on the graph, and the occurrence of abnormalities is judged based on the presence of data that differs from the conventional trend or deviates from the control limit line.

  3. Imane Khelif - Wikipedia

    en.wikipedia.org/wiki/Imane_Khelif

    Khelif was born in Aïn Sidi Ali, Laghouat Province. [11] [12] When she was two months old, her family moved to Biban Mesbah, a rural village in Tiaret Province, where she would grow up.

  4. Child Behavior Checklist - Wikipedia

    en.wikipedia.org/wiki/Child_Behavior_Checklist

    The Child Behavior Checklist (CBCL) is a widely used caregiver report form identifying problem behavior in children. [2] [3] It is widely used in both research and clinical practice with youths. It has been translated into more than 90 languages, [4] and normative data are available integrating information from multiple societies. Because a ...

  5. The Secret Garden - Wikipedia

    en.wikipedia.org/wiki/The_Secret_Garden

    The Secret Garden is a children’s novel by Frances Hodgson Burnett first published in book form in 1911, after serialisation in The American Magazine (November 1910 – August 1911).

  6. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    The YouTube Kids app features parental control settings that allow parents to limit screen time, and restrict users from accessing the search tool. Parents can use a passcode or their Google account to protect these settings, and configure profiles for multiple users to tailor their experiences.

  7. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    The study concerned children between ages 5 and 12 that were assessed for the typical amount of time they played video games per week and pre-existing empathy and attitudes towards violence. The children played a violent or non-violent video game for approximately 15 minutes.