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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    Spacewar! is credited as the first widely available and influential computer game. As early as 1950, computer scientists were using electronic machines to construct relatively simple game systems, such as Bertie the Brain in 1950 to play tic tac toe, or Nimrod in 1951 for playing Nim. These systems used either electronic light displays and ...

  4. Jerry Lawson (engineer) - Wikipedia

    en.wikipedia.org/wiki/Jerry_Lawson_(engineer)

    Jerry Lawson (engineer) Gerald Anderson Lawson (December 1, 1940 – April 9, 2011) [3] [4] was an American electronic engineer. He is known for his work in designing the Fairchild Channel F video game console as well as leading the team that pioneered the commercial video game cartridge. [5] He was thus dubbed the "father of the videogame ...

  5. Ohio Game Jam asks: can you make a game in 24 hours? - Engadget

    www.engadget.com/2007-04-02-ohio-game-jam-asks...

    Ohio University's Post Online brings us a story on the Ohio Game Jam, a competition among amateur designers who try to create the best game possible in only 24 hours. The winning title was ...

  6. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ( Pong and the beginning of the first generation of video game consoles with the Magnavox ...

  7. ZZT - Wikipedia

    en.wikipedia.org/wiki/ZZT

    ZZT is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was later released as freeware in 1997. It is an early game allowing user-generated content using object-oriented programming. Players control a smiley face to battle various creatures and solve puzzles in ...

  8. Early mainframe games - Wikipedia

    en.wikipedia.org/wiki/Early_mainframe_games

    During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the ...

  9. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a ...