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  2. List of flags by design - Wikipedia

    en.wikipedia.org/wiki/List_of_flags_by_design

    This is a list of flags, arranged by design, serving as a navigational aid for identifying a given flag. Uncharged flags are flags that either are solid or contain only rectangles, squares and crosses but no crescents, circles, stars, triangles, maps, flags, coats of arms or other objects or symbols.

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity component system ( ECS) [a] is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  4. 2b2t - Wikipedia

    en.wikipedia.org/wiki/2b2t

    A 2013 IGN article and video listed 2b2t's spawn area as one of the six best things in Minecraft, describing the server as the "end boss" of Minecraft servers, a celebration of destruction and indifference. The article noted 2b2t's propensity towards griefing, the use of hacked clients, and player-built obscenities; and stated that players with ...

  5. This AI used GPT-4 to become an expert Minecraft player

    techcrunch.com/2023/06/02/this-ai-used-gpt-4-to...

    Once it’s done those things, they’re entered into a general skill library so that later, when the task is “go deep into a cave to find iron ore,” it doesn’t have to learn to fight again ...

  6. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    Flyweight pattern. Text editors, such as LibreOffice Writer, often use the flyweight pattern. In computer programming, the flyweight software design pattern refers to an object that minimizes memory usage by sharing some of its data with other similar objects. The flyweight pattern is one of twenty-three well-known GoF design patterns. [1]

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  8. What you need to know about 'Minecraft' - Engadget

    www.engadget.com/2014-08-11-minecraft-explainer.html

    At its core, Minecraft is a massive, open-ended, first-person game with a focus on exploration and crafting. Every time you load a new game, the environment is randomly assembled so no two plays ...

  9. Patterns (video game) - Wikipedia

    en.wikipedia.org/wiki/Patterns_(video_game)

    Patterns. (video game) Patterns was a sandbox-style building game published by San Francisco-based Linden Lab, which had previously been known primarily as the creator of the online virtual world Second Life. The PC product, which was distributed via BuildPatterns.com, continues the company’s positioning as a maker of "shared creative spaces ...