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Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games .
Tynker is an educational programming platform to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS. Tynker is based on HTML5 and JavaScript, and can be used in browsers, or on tablet computers or ...
Fizz buzz (often spelled FizzBuzz in this context) has been used as an interview screening device for computer programmers. Writing a program to output the first 100 FizzBuzz numbers is a relatively trivial problem requiring little more than a loop and conditional statements in any popular language, and is thus a quick way to weed out ...
Rather than having kids pick up a language like Python or Java (as you would in a college or AP Computer Science class), Code Studio teaches the underlying concepts in programming through the ...
A Los Angeles startup called codeSpark has raised $4.1 million in seed funding for web and mobile games that teach kids how to code, even before they know how to read and write effectively ...
The OffBits’ Jumbo Kit is a STEAM-focused kit of robust bits and bobs (aka 250+ colorful nuts, bolts and “shapely bits”). The aim is to encourage kids to get imaginative and play around ...
Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the areas of computer programming, mental skills, (interactive) math, graphics, art, music, science, animation, games, and electronics.
Jonathan Blow (born May 14, 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow was born in California, United States, and became interested in game programming while at middle school. He studied for computer science and English at the ...