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  2. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and ...

  3. List of video game magazines - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_magazines

    Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter [1] and RePlay, [2] home entertainment magazines like Video, [3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.

  4. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies ...

  5. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  6. Why the video game industry feels smaller than ever - Engadget

    www.engadget.com/why-video-game-industry-feels...

    In 2023, the state of the video game market is, “big and getting bigger.” So why, from a player perspective, does it feel like the industry is… shrinking?

  7. Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.

  8. This was a year of upheaval in video games. The industry has shapeshifted over the past 12 months, and it’s not all due to Microsoft’s lengthy acquisition of Activision, Blizzard and King.

  9. Video game industry layoffs are a collision of trends [Video]

    www.aol.com/finance/video-game-industry-layoffs...

    According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...