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Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
Unity just announced that its Muse AI platform is officially available as an early access build for general use. Originally unveiled back in July, Muse is a package of AI-powered tools intended to ...
The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014. [ 53] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow, [ 54] for instance for System Shock 1.
The enhanced 1080p setting started rolling out to some users on the web this summer, but it should be available to all Premium subscribers regardless of what device you're using. In the same vein ...
Once it’s done those things, they’re entered into a general skill library so that later, when the task is “go deep into a cave to find iron ore,” it doesn’t have to learn to fight again ...
Roblox has introduced improved lighting, spatial voice chat and more realistic avatars to that end and now the company is overhauling core aspects of the visual toolkit that developers use to ...
YouTube is introducing a few new features for premium users, the company announced on Wednesday.