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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    raylib. Raylib (stylized as raylib) is a cross-platform open-source software development library. The library was made to create graphical applications and games. [3] [4] The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in plain C ( C99 ), which is ...

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  5. Minecraft's ray-tracing beta arrives on PC this week - Engadget

    www.engadget.com/minecraft-raytracing-update...

    Ten years since its release, and Minecraft continues to be one of the most popular games of our time — now, it’s getting a makeover in the form of ray tracing. This is the holy grail of gaming ...

  6. Minecraft now lets you export your creations in 3D - TechCrunch

    techcrunch.com/2017/10/16/minecraft-now-lets-you...

    Minecraft players will now be able to easily save their in-game creations as 3D models. A new update adds the capability, but it's among the few features that can only be enjoyed by players on the ...

  7. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.

  8. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL ( Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering . Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and ...

  9. The best gear for photo and video editing - Engadget

    www.engadget.com/2018-11-22-the-best-gear-for...

    Finally, Windows 10 Home OEM for system builders costs $100. That adds up to $1,955, just shy of the price of Dell's PC. Both systems could handle video and photo editing (and VR and gaming ...